Android Q will bring Vulkan for everyone

Vulkan vs. OPenGL

Android Q is the next version which will happen to Android 9 or Android Pie. Version ten will bring a large amount of improvement, from new features in some of its APIs to give programmers new functionalities that were not present in previous versions, to improvements for security, privacy that go through better management and greater control of the permissions for apps that users can do, and a long etc.

Android 10.0 or Android Q, it also comes very prepared for future mobile phones, like flexible ones like the Samsung Foild that was introduced months ago. It will not be the only one, there are already other manufacturers that will also present folding mobile phones and that is why Google has wanted to better adapt it to these devices of the future. It even has great enhancements to its AI API, to give developers up to 60 new neural network features. There has even been some polishing that the developers didn't like on Pie.

But for lovers of Android gaming, they also have great news for you. Until now, video games and other apps that had to make use of graphics were based on OpenGL. Vulkan support appeared on Android timidly, but now in Android Q it will be a basic requirement for all software that you want to install in the 64-bit version. Therefore, we will have all the power of the Vulkan graphical API for everyone. That coupled with improvements in ART to improve performance and lower battery consumption sounds great.

The differences between the results between OpenGL vs Vulkan are impressive. Video games will take a big step forward with this Khronos Group project and let us remember that it comes from the source code released by AMD from your Mantle project. You can see a small sample in the main image of this article, with a video game with OpenGL ES and the same one with Vulkan. You can judge yourself, but the results are quite obvious ...


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