Blender 2.90 comes with improvements for its engines, Nvidia cards, user interface and more

Recently fThe release of the new version of Blender 2.90 has been announced, version in which several important changes to the software are presented, as well as updates that improve performance.

And is that for example in this new version of Blender 2.90 the engine Cycles presents a new Nishita cloud model which uses physics simulation-based texture generation.

For ray tracing by the CPU in Cycles, Intel Embree library is involved, which significantly increased performance by rendering scenes with a blur effect to convey the dynamics of an object's movement (motion blur) and in general, it also sped up the rendering of scenes with complex geometry.

For example, the calculation time for Agent 327's test scene with motion blur has been reduced from 54:15 to 5:00.

The rendering engine of Eevee, which supports real-time physically correct rendering and uses only GPU (OpenGL) for rendering, has completely rewritten the implementation of the motion blur effect, has added support for mesh warping and increased accuracy.

Full support for multi-resolution sculptural modeling implementeds (Multires modifier): the user can now select various levels of surface subdivision (subdivision, piecewise construction of smooth surfaces using a polygon mesh) and switch between levels.

It is also possible to reconstruct low levels of surface stakeout and extract offsets, which can be used to import models from any sculpture modeling application into a grid and rebuild all surface stakeout levels for editing within the modifier. You can now create simple, linear, smooth surface designs without changing the modifier type.

While for Linux, initial support for the Wayland protocol is implemented, for which the WITH_GHOST_WAYLAND compilation option is proposed. X11 is still used by default as some Blender features are not yet available in Wayland-based environments.

All NVIDIA GPUs, starting with the Maxwell family (GeForce 700, 800, 900, 1000), have the option to use the OptiX noise suppression mechanism.

Two modes of visualization of the hair structure are proposed: Quick Rounded Headband mode (displays hair as a flat headband with rounded normals) and resource-intensive 3D Curve mode (hair displays as 3D curve).

Added ability to set Shadow Terminator scrolling when snapping to objects to remove artifacts with smooth normals on meshes with little detail.

Added support for Intel OpenImageDenoise library for interactive denoising in 3D viewport and during final rendering (works on Intel and AMD CPUs with SSE 4.1 support).

For the user interface the search operator has been improved now covers menu items as well. A new statistics layer has been added to the 3D viewport.

The status bar now only shows the default version, and additional data, such as statistics and memory consumption, are enabled through the context menu. The ability to drag and rearrange modifiers in drag and drop mode has been implemented.

Of the other changes that stand out:

  • Added a filter to simulate the fabric in a polygon mesh using four modeling modes.
  • A new tool has been added to the modeling tools to automatically split and remove adjacent faces during extrusion operations.
  • The tool and bevel modifier implement the "Absolute" mode to use absolute values ​​instead of percentages, and also employ a new method to define material and unwrap (UV) for center polygons in odd segments.
  • Bézier-based snap support is now available in the mod and bevel tool custom profile.
  • The ocean modifier now has map generation for the direction of splashes.
  • In the Unfold (UV) editor, moving the elements of the polygon mesh provides automatic correction of the vertex and unfold colors.
  • Smoke and liquid data caching has been implemented in a .vdb file for each frame.
  • Improved compatibility with glTF 2.0 import and export.

Finally if you are interested in being able to obtain the new version, you can do it from the following link 

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