Godot 3.1: massive update to the graphics engine for video games

Godot 3 screenshot

As you know, the video game industry is booming in the Linux world, but most existing video games, as you also know, are proprietary titles and use closed-source development tools or graphics engines for their creation. However, not all graphics engines in the gaming world are closed-source; some interesting open-source projects are emerging, such as the one we're bringing you today.

Godot is a very interesting open-source graphics engine , and it has now arrived with a major update for its Godot 3.1 version, which has just been released. Following Godot 3.0, its developers worked intensely for months, releasing 11 beta builds and 3 Release Candidates. But after that wait, this new version has now officially arrived with tons of new features for you to enjoy.

This large and juicy amount of improvements over the previous version includes better integration for the C# programming language, the return of OpenGL ES 2.0 and OpenGL 2.1-based rendering for older devices, a revamped 3D editor, improvements to the 3D editor, support for WebSockets, support for UPnP, support for soft bodies (such as clothing simulation), and other improvements to the editing tools included in Godot.

But if that seems like a lot, work is already underway on Godot 3.2, which promises even better news. In fact, significant improvements are already planned for network protocols, support for running Godot in a web browser, enhancements for mobile platforms, FBX support, and more. And for Godot 4.0, they're looking at much more ambitious things, such as support for the powerful Vulkan graphics API —great news for more demanding video games.

More information – Godot


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