Godot 4.0: the open source graphics engine continues to advance

Godot

By saying GodotIf you are a reader of this blog, this project will surely sound familiar to you. It is an interesting open source graphics engine (under the MIT license) and is also available for Linux. A project that could be used to create cross-platform 3D and 3D video games that is available to develop from Windows, macOS, Linux and BSD, and can create games exportable to Windows, macOS, Linux, Android, iOS and also HTML5.

Well, in the version Godot Engine 4.0 support for the powerful Vulkan graphics API was included. In addition to that support, some other rendering enhancements have also been added in the constant and tireless development of this project. By the way, a version still in development, while if you want something stable, you must settle for the moment with the 3.2.1.

In the constant urge to improve the project, make life easier for developers, and equip them with tools capable of creating increasingly advanced video game titles with better graphics, Godot continues to grow to expand the simple lightmapper that you can now find in Godot 3.2, as well as ending with some limitations and performance issues associated with the current stable release.

With Godot 4.0, for example, the GPU-based scene light mapping, written mainly in compute shaders, making Vulkan do most of the heavy lifting. They also plan to bring this to Godot 3.2 at some point in development when it is mature.

Godot Engine 4.0 also has other targets marked, such as improving the quality as much as possible, simplifying the use, having improved dynamic and static lights, and other advanced features ranging from an AI-based denoiser, to other improvements in the lightmapper system.

If this continues, Godot sounds like a great graphics engine to create future titles and thus compete with other closed source engines such as Unity 3D, etc.

And by the way, before finishing also say that Godot 3.2.2, the next version stable co improvements, is getting closer. A Release Candidate was released a few days ago and it promises to bring support for 2D batch processing in the GLES2 renderer to improve its performance ...


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