Godot Engine: Open Source Graphics Engine Advances Again

Godot Engine

Godot Engine has become popular. It is an interesting project, a graphics engine to create video games which is totally open. It is not the only graphics engine that exists, but it is one of the most important and most developed behind that exists. So if the video game industry needs these kinds of open source tools, this is the project to look at.

Now Godot Engine has advanced with the news of Godot 4.0. Specifically, developer Juan Linietsky continues to press for Godot to continue advancing in giant steps. For example, in previous articles on Godot we have already announced the effort they were making to add support for Vulkan. Well now they have taken a big step in this direction. They have reported that they are now moving to Vulkan.

All of that is great. further Godot 4.0 will also have other improvements like 2D lighting now done in a single pass to improve performance, but still with some limitations. On the other hand, they have added the ability to use specularity and brightness as parameters and as textures supplied to Sprite, AnimatedSprite, Polygon3D, etc. nodes. A new 2D material system is also included to allow custom hatches with a sophisticated new Vulkan renderer.

There are also no restrictions on how many textures shaders can use. Similarly, shaders are compiled and cached for reduce game load and increase performance. The 2D engine is now with Vulkan and intensive work is being done on the 3D side to bring it to Vulkan. In short, higher performance, graphical improvements brought by Vulkan and more intelligence for the allocation of resources ... Interesting what the future of Godot holds with the future version, but for now you can enjoy the current 3.x.

More information - Godot Official Website


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