GZDoom 4.0.0: new release with experimental support for Vulkan

GZDoom screenshot

GZDoom is a graphics engine for Doom based on ZDoom. It was created and is maintained by Christoph Oelckers, and the most recent stable version released is 4.0.0. For those unfamiliar with ZDoom, it's a port of the original ATB Doom and NTDoom code. It's an open-source project maintained by Randy Heit and Christoph Oelckers. After halting its development, Christoph decided to create the new GZDoom project, which we're discussing today.

Well, in this new release, GZDoom 4.0.0, a number of changes have been added, but according to sources, the GZDoom team has been working to achieve experimental support for the Vulkan graphics API . This is great news, even though it's not entirely stable and is only an experimental test. We all know the advantages and power of this graphics API compared to OpenGL, a project we have thanks to AMD, since it's based on the Mantle code…

Vulkan is now maintained and coordinated by The Khronos Foundation , which also manages OpenGL and OpenCL, among other developer APIs. Returning to the topic of GZDoom, this Vulkan support is still in a very early stage of development, and much work remains to be done to refine it and make it better. But hearing "Vulkan" associated with any video game title is always welcome, and any progress in that direction is positive.

The screenshot featured in this article is of The Plutonia Experiment running on the GZDoom graphics engine with Vulkan. Incidentally, aside from this news, other new features in version 4.0.0 include multiple language translations, support for a minimum resolution of 640x400, a restructured source code, changes to the control menu, and modifications to ZScript.

More information – Official website


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