GZDoom 4.0.0: new release with experimental support for Vulkan

GZDoom screenshot

Gzdoom is a graphics engine for Doom based on ZDoom. It is created and maintained by Christoph Oelckers and the most recent stable version released is 4.0.0. For those of you new to ZDoom, this is a port of the original ATB Doom and NTDoom code. An open source project maintained by Randy Heit and Christoph Oelckers in this case. After stopping its development, Christoph decided to create the new GZDoom project that we are talking about today.

Well, in this new GZDoom 4.0.0 release a series of changes have been added, but according to sources consulted, the work team involved in GZDoom has been working to get experimental support for the Vulkan graphical API, something that is great news even if it is not entirely stable and is only an experimental test. We all know the benefits and power of this graphical API compared to OpenGL, a project that we have thanks to AMD, since it is based on the Mantle code ...

Now, Vulkan is maintained and coordinated by The Khronos Foundation, which is responsible for OpenGL and OpenCL among other APIs for developers. Returning to the subject of GZDoom, this support for Vulkan is still in a very early stage of development and there is a lot of work left to fine tune it and get something better. But when we listen to Vulkan next to the title of any video game it is always pleasant and every step that is taken in that sense is good.

The capture offered in this article is precisely The Pluto Experiment running on the GZDoom graphics engine with Vulkan. By the way, leaving this news behind, the other novelties that can be seen in 4.0.0 are some translations to multiple languages, it can run with a minimum resolution of 640 × 400, a restructuring of the source code, changes in the control menu , and changes to ZScript.

More information - Official Web


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