As we have seen, video games on Linux a few years ago it was practically a joke. When I started using my first Linux distribution, a SUSE, the video games available were limited to some such as Pingus, SuperTux and some others that were included among the desktop environment packages that I used at that time. I also remember Unreal Tournament as an achievement when it was released for Linux… but that has changed a lot. Little by little they have been creating more and better quality video games for Linux, many others have been ported thanks to Feral Interactive and they continue to grow.
We saw how a few years ago the video game market was skyrocketing in the Valve Steam store by 400% in a year, quite surprising figures that have made the video games available on Steam for Linux already number in the thousands. Well, as you all know, a statistic was made to generate a report on the market share of Steam post operating system and others, and this gave a pleasant result, but below reality.
The reason it was an error in rounding that left Linux systems worse than they really were. As Valve's Pierre-Loup Griffais has well reported on his Twitter account, after correcting a small rounding error in the hardware survey they did, the Linux quota has skyrocketed, since distros with fewer users were not included in the final percentage result. So, Linux numbers for September are much better.
The initial figure released was 0,71% and it is actually 0,78%, It may seem that it is an absurd figure (more if we compare them with 96,29% of Windows), but I remember that we are talking about the world of video games ... As I say, although it is a relatively small addition, it is one of the best results for Linux, reaching maximums in the 16 months of participation. What Pierre does not make clear is if this error has been there a long time, if so, the previous figures could be wrong as well ...
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