The first public version of Kovel has been published. Kovel is a XNUMXD model editor based on the concept of voxel. A voxel is a pixel in three dimensions. Kovel focuses on ease of use, moving away from more complex programs like Blender or Maya.
Kovel works on Linux, Haiku and Windows, it is open source, its code is on GitHub and it is very light. It is only the first version but it already allows you to export the models to Collada DAE, thus being able to open in Blender, For example.
Kovel uses the KVL format, which is very compact and efficient. It is based on BSON, the binary JSON implementation made by MongoDB for its database. It also includes a kovelcli tool, to manipulate this format using Bash scripts.
How to use? Simple. When creating a new file we will select the size of the grid. By default the grid is set to 5. This means that the model will have a maximum dimension of 5x5x5. Now we select the material. In this version there are only pure colors as materials, in future versions there will be textures as well. Now we simply click on the elements of the grid. We see how a voxel is put in the position that we have indicated on the grid. To go up and down the floor we use the Up and Down buttons. We can rotate and zoom the models to focus on certain areas. At any time we can undo. Real-time rendering is thanks to OpenGL.
Both the source code and DEB packages can now be downloaded from the official website. Remember that it is still green, but it looks good.
It seems like good software, but in practice, what could it be used for? I can't imagine it.
For minecraft, maybe? It's the only thing I can think of. 🙂
That second screenshot of Windows on a blog called DesdeLinux… Ahem… xD
Next time crop, man, crop the picture. xP
I don't know, maybe to design templates for a 3D printer.
A greeting.