The Khronos Group creates a guide for Vulkan

Khronos Vulkan logo

El Khronos group is making great efforts to develop, promote and standardize open source APIs for graphics (OpenGL, Vulkan), for parallel programming (OpenCL), for virtual reality (OpenXR) and many others (WebGL, OpenVG, OpenVX, ...). Many other interesting projects are based on them. Well, now they have taken one more step to promote the Vulkan graphical API and have it adopted by more projects and developers.

What they have done now is create a guide to getting started with Vulkan. A great joint effort from the members of The Khronos Group to give you the best starting point to start working with this API. A light reading, in which everything that is most important has been condensed and what is not so interesting has been removed. This way they will link you with the multiple development resources with Vulkan.

If you are a developer and you are interested in reading this guide, you can download it from this same link full GitHub page From this project. Taking into account that the gaming world has more and more support to create video games for Linux and the arrival of Google Stadia, it is a good strategic move to try to attract more developers and facilitate the way when they want to create new titles.

And by the way, although it is not much to the case, but since I have mentioned the GitHub platform, to say that there are some very surprising figures on this website where a large part of the open source projects are hosted and managed. Turns out they say there are some 40 million user accounts that are not spam. However, not all are developers, there are many accounts that are not really contributing or developing. But by some estimates, they say there are about 5.000.000 active full-time developers and about 7 million part-time, and as many unpaid, with a total of 24.2 million real developers. That figure has risen 1M since 2018 and is expected to reach 27.7M in 2023. I comment on it because they are shocking figures of how huge the community is, and that's only on GitHub ...


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