True Player Gear - Do we already have competition for Oculus Rift?

Few days ago we were counting on Facebook's recent purchase of Oculus VR. This great commotion that was moving the imaginary lands of the web for all the coasts.

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A group of 5 people who have been working for 9 years now, half in the shadows, in a technology of virtual reality; took advantage of this event in which many of the users (or future users) of Oculus Rift they were unhappy with the decision by the company and made their ideas known.

What, when, where?

We find what appears to be a promising competitor for the well-known Oculus Rift and Project Morpheus which is being developed by Sony. This small group of Gamers decide to make themselves known with their device True Player Gear, which is in its 5th generation prototype, and which they plan to reach the community through a campaign in kickstarter in a 'Dev kit' in the coming months

This device named as "Totem" has some characteristics that make it really striking:

  • Hardware acceleration:
    part of the work that the computer (or console) should do to achieve correct operation is supported by the hardware of the device itself, improving performance and reducing the workload on the processor.
  • Adjustable lenses:
    For those with visual dysfunction, it allows you to adjust the lenses to be able to use the device without wearing your glasses or having to wear contact lenses.
  • Surround sound in stereo:
    Through algorithms they convert surround sound to stereo without losing the perception of space.
  • Front cameras:
    cameras in front of the device will allow us to see around us, being able to handle ourselves if necessary without removing the device from our heads. In addition, this in the future will allow actions of Augmented Reality,
  • Compatibility:
    they plan to have compatibility with engines such as Unity, Unreal, Valve OpenVR, Havok, CryEngine, among others.
  • Linux support !:
    of course the best for last xD.

And these are just some of them.

Specifications

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  • Screen - OLED 1080p
  • Vision angle - 90 degrees
  • Connectivity - HDMI in / USB out
  • Sensors - 2 1080p cameras / 3-axis 1kHz gyroscope / 3-axis 4 kHz accelerometer / 3-axis magnetometer
  • Audio - Surround sound through stereo headphones
  • Emulated controls - USB mouse / Playstation Joystick / Xbox Joystick

Conclusion

Although this business area on virtual reality and the components that surround it are still green, the novelty is notorious and how it is making its way by leaps and bounds. This is reflected both by the avalanche of news that we find around it, as well as the participation of large companies such as Sony, including others not so close to the area of ​​video games, such as Facebook.

I think we will have a lot to talk about in the coming months and years about these technologies, How do you think they will influence us in the near future?


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  1.   Staff said

    It will be necessary to see how it goes with the financing, with the Oculus and many distrust in giving money for technologies that can become the exclusive property of large corporations.

    On how they will influence us in the future, I think it will not be something in the short or medium term, for me virtual and augmented reality should come hand in hand with holography, the hulk looks really uncomfortable.

  2.   frameworks said

    Blind youth at a younger age in 3… 2… 1… 0 jajajjajaXD