Ubisoft Animation Studio (UAS) announced on Monday its intention to adopt the open source animation software Blender in the coming days. as the primary tool for creating digital content (DCC). At the same time, the company announced that it will now support the development of Blender by joining the Blender Development Fund as a Corporate Gold member.
Pierrot Jacquet, UAS Production Manager offers some explanations on the why of this movement. Ubisoft is a French company that develops, publishes and distributes video games created in March 1986.
The company is committed to the development of AAA (Triple-A) games. For this reason, the company initially thought of offering AAA movies and series, which obviously led to the creation in 2011 of an incubator department to help realize new projects by providing creative and technological support to its directors and artists.
Ubisoft Animation Studio (UAS) is the Ubisoft Film & Television studio dedicated to the creation of animated films and series. It is a department whose mission is to explore new visual styles and creative tools that could help push the boundaries of animation.
According to Pierrot Jacquet, UAS Production Manager, the evolution towards open source software stems from the company's vision of transforming a workflow focused on internal software in a more agile development environment.
Supported by open source and internal solutions. In this new workflow, he explained, Blender will now replace UAS's internal digital content creation tool. "We will use it to first produce short content with the incubator and start using it at our next shows in 2020," he said.
Pierrot jacquet He said that Blender represents the best option for the new direction of the company.
According to him, Blender is an obvious choice for UAS given the company's big move. In addition, it continues, it has the support of a very strong and committed community, making it one of the most dynamic digital content creation (DCC) tools on the market.
For him, the fact that Blender is open source it will allow the company to contribute to its development as a corporate member. At the same time, he also shares with the community some tools that his dedicated Blender team will develop.
"We like the idea that this mutual exchange between the foundation, the community and our studio benefits everyone in the end," he added.
As part of a corporate membership, this level of membership is intended for organizations that would like the opportunity to control in more detail what will be funded by their contributions.
Ubisoft will have direct access to the Blender team for strategic discussions. Work plans and priorities will align with your needs as closely as possible.
The Blender Foundation will actively contact corporate members to discuss semi-annual grant planning and review projects supported in the past. Additionally, corporate members are assigned a familiar Blender name and logo.
Additionally, Blender 2.8, scheduled for release very soon, will help change the game for the computer graphics industry.
According to him, Blender has long been on Ubisoft's radar. In addition, he ensures that during the last year, more and more artists from UAS have shown great interest in its use in production.
“The growth of our internal Blender community, as well as the innovations introduced by 2.8, such as a real-time rendering UX, Grease Pencil and the revamped EEVEE, convinced us that the time was right to support our artists. and productions that wanted to add Blender to their toolbox, ”said Pierrot Jacquet.
Going forward, Jacquet, Ubisoft, in particular, Ubisoft Animation Studio considers open source to be the best software development model available and is prepared to not only invest, but also contribute to the development of open source software. Matures like Blender that is rapidly evolving at the speed of the industry.