Unity 2018.3.4 is out and with interesting news

Unity

Do not confuse it with Canonical's Unity, because it has nothing to do with it, since Canonical's project is a graphical shell for GNOME and the Unity that we are dealing with here is something else quite different ... UnityAs you know, it is a multiplatform video game engine created by the developers of Unity Technologies. It's available for Windows, macOS, and Linux too, so game developers can lean on it to create games from their favorite GNU / Linux distribution.

It is not an open source game engine, as there are, but in this case it is proprietary. But its popularity, advantages and that of support for Linux, make it very interesting. Now they have released Unity 2018.3.4, the new version in which they have worked intensively to correct some problems and provide certain improvements. If you want to know more details, you can consult more information at the official website of this interesting project.

If you want to know more details about the news that includes Unity 2018.3.4, here we present some of the ones we have been able to know. This new release stands out for having a good number of bugs corrected, something that is appreciated. One of the errors that have been fixed is referring to GPU skinning in Linux, other problems related to SetResolution, graphics corruption in the framebuffer of various games when working with NVIDIA products, repair of errors that produced crashing when using libstdc ++ in native plugins, etc.

All this referring to Linux, although this release also includes improvements for the rest of the platforms. So it is one more step in the development of this engine that is not perfect at all, but that promises a lot. Hopefully in the next releases it will continue to improve and, most importantly, will continue to create more titles for Linux with it and join the list of video games that have been created with Unity ...


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