Unity 2018.3.4 is out and with interesting news

Unity

Don't confuse it with Canonical's Unity, because they're completely different. Canonical's project is a graphical shell for GNOME, and the Unity we're discussing here is something entirely different. Unity , as you know, is a cross-platform game engine created by the developers at Unity Technologies. It's available for Windows, macOS, and Linux, so game developers can use it to create games on their favorite GNU/Linux distribution.

It's not an open-source game engine, like some others; in this case, it's proprietary. However, its popularity, advantages, and Linux support make it very interesting. They've now released Unity 2018.3.4 , the latest version on which they've worked intensively to fix some bugs and add improvements. For more details, you can find more information on the official website of this interesting project.

If you'd like to learn more about the new features included in Unity 2018.3.4, here are some of the ones we've discovered. This new release stands out for having a good number of bug fixes, which is much appreciated. Among the bugs that have been fixed are those related to GPU skinning on Linux, as well as issues with SetResolution, framebuffer corruption in several games when working with NVIDIA products, and bugs that caused crashes when using libstdc++ in native plugins, among others.

All of this refers to Linux , although this release also includes improvements for other platforms. So it's another step forward in the development of this engine, which is far from perfect, but shows great promise. Let's hope that future releases continue to improve it and, most importantly, that more titles for Linux are created with it, adding to the growing list of video games built with Unity.


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