After six months of development, the launch of the new version 1.7 of the web browser Wolvic, designed for augmented and virtual reality systems. In this new version Wolvic continues with the improvements in support for both devices, as well as functions and integrating some improvements and different bug fixes.
For those who are unfamiliar with the browser, they should know that This is a project browser development continues Firefox Reality, which was previously developed by Mozilla, since the browser uses the GeckoView web engine, a variant of Mozilla's Gecko engine packaged as a separate library that can be updated independently.
LManagement is carried out through a three-dimensional user interface fundamentally different, allowing navigation through sites within the virtual world or as part of augmented reality systems.
What's new in Wolvic 1.7
The new version of Wolvic introduces the Gecko engine and Android components update from Mozilla to version 128. Previous versions used Mozilla components 121 and Gecko 121.
Regarding the new features that Wolvic 1.7 presents, we can highlight the Initial support for eye-tracking navigation. This is achieved using the OpenXR XR_EXT_eye_gaze_interaction extension, some VR devices now allow navigation by following eye movement. For example, a user can follow a link simply by looking at it and then pressing a button on the controller or performing a finger gesture.
In addition, the support for manual tracking, which has been added through support for the OpenXR XR_EXT_hand_interaction extension, allowing the use of a standard input profile OpenXR for hand and gesture tracking, rather than relying on device-specific extensions.
We can also find the improvements in window management, The size and placement of windows have been optimized, and the address bar has been reintroduced, which includes controls for playing multimedia content.
On the part of the compatibility improvements, the work carried out is highlighted with Huawei VisionGlass. Huawei VisionGlass smart glasses now support voice input, This can be activated from the phone's user interface. If the user is editing a text field, the spoken words will be added to it, otherwise the words will be used to initiate a search. The back button now works correctly when used before entering immersive mode, improving the browsing experience and several improvements have been implemented that optimize the stability and performance of the browser.
Four new environments have been added: a Japanese park with fountains, Notre Dame on a rainy night, a sunny Dutch village, and the windy California coast. These environments can be selected through the settings menu in the “Environment” section.
Of the other changes that stand out:
- The Title Bar widget has been reintroduced, a small element that provides quick information and media actions for windows that do not have focus.
- The window size is no longer reduced when going full screen, which used to happen in some cases.
- Fixes layout bugs when YouTube and other pages are displayed on a very large screen
- Support for the OpenXR extension XR_EXT_view_configuration_depth_range has been added. This allows for additional graphical information to be obtained to improve browser performance.
- Multiple stability and functionality improvements.
Finally yes you are interested in knowing more about it, you can check the details in the following link
For those interested in being able to use this virtual reality web browser, they should know that the project It is open source and its development is intended for Android and devices Huawei VR Glass, Lynx R1, Magic Leap 2, Oculus Quest 2, Quest Pro and Quest 3, Pico Neo3, Pico4 and Pico4E. You can download the browser from AppGallery or get the apks from this link.