Yadda ake auna aikin GPU

Tuni KZKG ^ Gaara ya nuna mana yadda auna aikin kwamfutocinmu ko CPU na kwamfutocinmu, kuma yanzu na nuna muku yadda ake auna aikin GPU (aka Unicific Processor Unit), ko Sashin Tsarin Zane a cikin Sifen.

Don wannan zamu iya amfani da kayan aiki guda biyu alamar 2 y glx-kaya, wanda aka haɗa a cikin kunshin kayan tebur. 

Farashin GLX

GLX-Gear kamar yadda na fada a baya wani ɓangare ne na kunshin kayan mesa-utils kuma bari mu ce yana da zaɓuɓɓuka guda biyu da nake nunawa a yau sanannun sanannun ko mashahuri, amma, ba don wannan dalilin ya fi kyau ba. Da zarar mun girka kayan aikin mesa-utils sai mu ƙaddamar da shi ta hanyar aiwatarwa a cikin tashar mota:

$ glxgears

wanda zai nuna mana wasu ƙafafun cog suna motsi, wani abu kamar haka:

GLX-Giya

A halin yanzu a cikin tashar yana jefa ƙididdigar, wanda a cikina shine:

Ana aiki tare don wartsakewar tsaye. Matsayin ya zama kusan iri ɗaya da yanayin sabuntawar mai saka idanu. Fram 467 a cikin dakika 5.0 = 93.200 FPS 385 a cikin 5.0 dakika = 76.835 FPS 300 a cikin 5.0 seconds = 59.873 FPS 406 a cikin 5.0 seconds = 80.952 FPS 438 firam a 5.0 seconds = 87.493 Fps 399 a cikin 5.0 seconds = 79.626 FPS 300 Frames a cikin dakika 5.0 = 59.871 FPS 300 a cikin 5.0 dakika = 59.873 FPS 300 a cikin 5.0 seconds = 59.869 FPS 300 frames a 5.0 seconds = 59.868 FPS 413 firam a 5.0 seconds = 82.424 FPS 324 a cikin 5.0 seconds = 64.662 FPS

GL Alamar 2

Daga abin da nake gwadawa, ya cika cikakke fiye da GLX-Gear kuma yana auna sigogi kamar ɓoyewa, gini, laushi, haske, inuwa, ƙasa ... da dai sauransu. Wannan kayan aikin an kirkireshi ne ta ƙungiyar rarraba kayan da aka mai da hankali kan masu sarrafa ARM da ake kira linaro.

Don girka shi a cikin Ubuntu da abubuwanda suka dace dole ne mu aiwatar:

$ sudo apt-get install glmark2

kuma game da ArchLinux da abubuwan da suka samo asali dole ne muyi shi daga AUR:

$ yaourt -S glmark2

daga baya zamu bude tashar mu fara gwajin ta buga:

$ glmark2

GLMark2 yana nuna mana jerin jeri yayin da yake buga kididdiga akan na'ura mai kwakwalwa.

GLMark2

A halin da nake ciki, tare da Intel haɗin GPU ya dawo:

========================================== = ==== glmark2 2014.03 ========================================= = = ========= Bayanai na OpenGL GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Intel DRI Table (R) Ivybridge Mobile GL_VERSION: 3.0 Table 10.6.1 ============= == ========================================== [Gina] amfani-vbo = ƙarya: FPS: 640 FrameTime: 1.562 ms [gina] amfani-vbo = gaskiya: FPS: 641 FrameTime: 1.560 ms [texture] texture-filter = mafi kusa: FPS: 768 FrameTime: 1.302 ms [texture] texture-filter = linzamin: FPS: 786 Tsarin lokaci: 1.272 ms [texture] texture-filter = mipmap: FPS: 866 Tsarin Tsarin: 1.155 ms [shading] shading = gouraud: FPS: 506 FrameTime: 1.976 ms [shading] shading = blinn-phong-inf: FPS: 536 FrameTime : 1.866 ms [shading] shading = phong: FPS: 496 FrameTime: 2.016 ms [shading] shading = cel: FPS: 525 FrameTime: 1.905 ms [bump] bump-render = high-poly: FPS: 226 FrameTime: 4.425 ms [ karo] bump-render = na al'ada: FPS: 915 FrameTime: 1.093 ms [bump] bump-render = tsawo: FPS: 898 FrameT ime: 1.114 ms [effect2d] kwaya = 0,1,0, 1, -4,1, 0,1,0;: FPS: 559 Tsarin lokaci: 1.789 ms [effect2d] kwaya = 1,1,1,1,1; 1,1,1,1,1 , 1,1,1,1,1; 260;: FPS: 3.846 FrameTime: 5 ms [latsa] haske = karya: quads = 646: rubutu = karya: FPS: 1.548 Tsarin Lokaci: 5 ms [tebur] blur- radius = 1: sakamako = blur: wucewa = 4: mai raba = gaskiya: windows = 188: FPS: 5.319 FrameTime: 4 ms [tebur] sakamako = inuwa: windows = 365: FPS: 2.740 FrameTime: 200 ms [buffer] column = 0.9: interleave = ƙarya: sabunta-watsawa = 0.5: sabunta-juzu'i = 363: sabunta-hanyar = taswira: FPS: 2.755 Tsarin: 200 ms [buffer] ginshikan = 0.9: interleave = ƙarya: sabunta- watsawa = 0.5: sabuntawa sashi = 498: sabunta-hanyar = subdata: FPS: 2.008 FrameTime: 200 ms [buffer] ginshikan = 0.9: interleave = gaskiya: sabunta-watsawa = 0.5: sabunta-kashi-kashi = 385: sabunta-hanya = taswira: FPS: 2.597 FrameTime : 537 ms [ideas] speed = duration: FPS: 1.862 FrameTime: 361 ms [jellyfish]: FPS: 2.770 FrameTime: 48 ms [terrain]: FPS: 20.833 Tsarin Lokaci: 270 ms [inuwa]: FPS: 3.704 Tsarin Lokaci: 73 ms [ƙi): FPS: 13.699 Tsarin Lokaci: 0 ms [conditionals] fragment-steps = 0: vertex-steps = 750: FPS: 1.333 FrameTime: 5 ms [conditionals] fragment-steps = 0: vertex-steps = 800: FPS: 1.250 FrameTime: 0 ms [conditionals] fra- matakai = 5: vertex-steps = 774: FPS: 1.292 FrameTime: 5 ms [function] fragment-complexity = low: fragment-steps = 791: FPS: 1.264 FrameTime: 5 ms [function] fragment-complexity = matsakaici: yanki- matakai = 811: FPS: 1.233 FrameTime: 5 ms [loop] fragment-loop = ƙarya: fragment-steps = 5: vertex-steps = 794: FPS: 1.259 FrameTime: 5 ms [loop] fragment-steps = 5: fragment- uniform = ƙarya: matakan-matakai = 798: FPS: 1.253 FrameTime: 5 ms [loop] fragment-steps = 5: fragment-uniform = true: vertex-steps = 764: FPS: 1.309 FrameTime: 2 ms ===== ============================================== = Glmark564 maki : XNUMX ============================================== = = ======

Tabbas, Ina tsammanin cewa mafi girman FPS (Frames Per Seconds), mafi kyawun damar da zamu samu na yin wasanni ko kallon bidiyo a cikin tsauraran matakai, amma ban da masaniya sosai akan batun.

Sauran zaɓuɓɓuka don auna aikin GPU ɗinmu

A zahiri muna da zaɓi na uku, amma shine yin gwaje-gwajen tashin hankali da yawa don magana. Don shi dole ne mu sauke wasu kayan aikin da ya bamu kyauta Kada a ware.


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  1.   AdrianArroyoStreet m

    Da kyau sosai. Abin lura kawai, Linaro ba rarrabawa bane da gaske. Aiki ne don inganta Linux akan ARM. Ubuntu, alal misali, ɓangare ne na Linaro. GCC da tazo tare da Ubuntu hakika tana sanya Linaro a cikin sunan sigar.

  2.   Jorge m

    Yayi kyau 😀

    Ka rasa ambaton wani kayan aikin: glxspheres, kuma wani ɓangare na kayan tebur. Ina amfani dashi don auna ayyukana a kan Nvidia Optimus 😀

  3.   ba suna m

    Tambaya ɗaya, a cikin glxgears fps, shin samun ssd kamar tushen tasirin faifai ko kuwa ba shi da alaƙa da shi?

    1.    sli m

      Da kyau, banyi tsammanin yana tasiri ba, muna auna aikin GPU bashi da wata alaƙa da rumbun diski

  4.   Carlesa 25 m

    Barka dai: Idan kuna da GPU sama da ɗaya, shin zai yiwu a ga aikin kowannensu? A halin da nake ciki akwai NVIDIA guda uku.

  5.   tsotsan ciki m

    Sai dai idan kuna da kayan vsync na GPU da aka kunna, to GPU ɗin da kuke da shi zai baku 60FPS

    1.    m m

      Da kyau a xfce idan na cire allon allon an lalata vsybc kuma a cikin gpu na ya kai 5362 fps

  6.   NaM3leSS m

    Zan bar muku bayani wanda yake da alaƙa da FPS idan har ya taimaki wani (bana ba da shawarar samun 2 GPUs (intel + Nvidia)) tunda misali tururi na samu matsala.

    Game da kashe aiki tare a tsaye wanda ake samun FPS da yawa; D.
    kuma tebur yana da ruwa sosai!

    Da kyau an ɗauke shi daga baka wiki https://wiki.archlinux.org/index.php/Intel_graphics
    Na bayyana batun:

    gyara fayil din intel:

    vi /etc/X11/xorg.conf.d/20-intel.conf

    ko wani fayil a cikin harkata na yi littafi daya wanda ya sanya zabin «TearFree».

    Sashin "Mai gano" Na'ura "Intel Graphics" Driver "intel" Zabi "TearFree" "gaskiya" <----- shirya (TearFree) EndSection

    to kirkira fayil din a gida

    ~/.drirc

    kuma sun hada da masu zuwa:

    <allon na'urar = "0" direba = "dri2"> <sunan mai amfani = "na asali"> <sunan zaɓi = "vblank_mode" darajar = "0" /> </ aikace-aikace> </ na'urar>

    to sake yi kuma hakane!

    Wani abu kuma kar a manta optirun ko primusrun don GPUs masu kwazo.

    Na gode!

    1.    NaM3leSS m

      fayil din .drirc bai kasance bayyane ba

      Wataƙila saboda batun tag ne, da kyau yana kan baka wiki kawai idan dai.

  7.   Alvarin m

    Glxgears, kasancewar aiki tare a tsaye yana auna fps na allon kawai (ma'ana, yanayin sakewa na allon, kimanin 60), don haka ya auna aikin jadawalin, dole ne a kashe aiki tare na tsaye, ina tsammanin shi yana tare da:
    vblank_mode = 0 glxgears, wanda zai sa lambobi su fi yawa