Injini yeGodot sele ithandwa. Yiprojekthi enomdla, injini yemizobo yokwenza imidlalo yevidiyo evulekileyo ngokupheleleyo. Ayisiyiyo kuphela injini yemizobo ekhoyo, kodwa yenye yezona zibaluleke kakhulu kwaye ziphuculwe ngasemva ezikhoyo. Ke ukuba ishishini lomdlalo wevidiyo lifuna ezi ntlobo zezixhobo zemithombo evulekileyo, yile projekthi ekufuneka ijongiwe.
Ngoku iGodot Injini iqhubekile neendaba zikaGodot 4.0. Ngokukodwa, umphuhlisi uJuan Linietsky uyaqhubeka nokucinezela u-Godot ukuze aqhubeke nokuqhubela phambili kumanyathelo amakhulu. Umzekelo, kumanqaku angaphambili ngoGodot sele sibhengeze iinzame ababezenza ukongeza inkxaso yeVulkan. Ewe ngoku bathabathe inyathelo elikhulu kweli cala. Baye baxela ukuba ngoku baya eVulkan.
Konke oko kuhle. phambili IGodot 4.0 nayo iya kuba nolunye uphuculo njengokukhanyisa kwe-2D ngoku okwenziwe kwindawo enye yokuphucula ukuphucula ukusebenza, kodwa nangoku kusikelwe umda. Kwelinye icala, bongeze amandla okusebenzisa ukuqaqamba kunye nokuqaqamba njengeeparameter kunye nokuhanjiswa okunikezelwa kwi-Sprite, AnimatedSprite, Polygon3D, njl njl. Inkqubo yezinto ezimbini ze-2D ikwabandakanyiwe ukuvumela ii-hatches zesiko ngesinxibelelanisi esitsha seVulkan.
Akukho zithintelo zingaphi iifom shading ezinokuzisebenzisa. Kwangokunjalo, izithunzi ziyadityaniswa kwaye zigcinelwe ukunciphisa umthwalo womdlalo kunye nokwandisa ukusebenza. Injini ye-2D ngoku ineVulkan kwaye umsebenzi onzima uyenziwa kwicala le-3D ukuyizisa eVulkan. Ngamafutshane, intsebenzo ephezulu, ukuphuculwa kwemizobo eziswe yiVulkan kunye nobukrelekrele ngakumbi kulwabiwo lwezixhobo ... Inomdla kwikamva likaGodot kunye nohlobo lwexesha elizayo, kodwa ngoku ungonwabela i-3.x yangoku
Iinkcukacha ezithe xaxe - Isiza esisemthethweni seGodot