
Injini yeGodot yinjini yomdlalo otyebileyo, onqamlezileyo wokwenza imidlalo ye-2D kunye ne-3D ukusuka kujongano olumanyeneyo.
Kwiintsuku ezininzi ezidlulileyo iqela lokuphuhlisa injini yomdlalo we UGodot ukhuphe ngokusesikweni inguqulelo yakhe yamva nje, iGodot 4.0 eyiphi yongeza inkxaso yeVulkan, iinkqubo zokukhanyisa zehlabathi zibhalwe ngokutsha ngokupheleleyo, inkungu yevolumetric ngoku iyaxhaswa, phakathi kwezinye izinto.
I-Godot yinjini yomdlalo we-2D/3D. Enye yezona zinto zibaluleke kakhulu kukuba ikhutshwe njengesofthiwe yomthombo ovulekileyo (phantsi kwelayisenisi ye-MIT) kwaye ingasetyenziselwa simahla kuwo nawuphi na umlinganiselo wophuhliso kunye nokuthengiswa.
Oko kuthethiweyo, uGodot wakhululwa okokuqala eluntwini ngo-2014, ngoko yayikukufika kade kwimarike yenjini yomdlalo. Abaphuhlisi bemidlalo bayisebenzisa njengenye indlela ye-Unity / Unreal Engine, enesabelo esikhulu semarike. Izihloko ezininzi ezidumileyo ziye zakhululwa kusetyenziswa le njini ngokunjalo, kuquka iBrotato, i-2D roguelite, kunye neQela leNkohlakalo.
Iimpawu ezintsha eziphambili zikaGodot 4.0
Kolu guqulelo lutsha oluvezwa iGodot 4.0 kukhankanyiwe ukuba olu hlaziyo "lolona hlaziyo lukhulu lwexesha elide lophuhliso kwimbali" kwaye kukuba Le nguqulo intsha ibonelela ngefiziksi iphuculwe kakhulu, ukusukela oko iphawula imbuyekezo enkulu ye-injini yefiziksi ye-3D yakwaGodot, i-Godot Physics.
Kangangeminyaka, uGodot uthembele kwinjini yeBullet ukubonelela ngesiseko esiluqilima seeprojekthi zayo ze3D. Nangona kunjalo, sasivakalelwa kukuba isiko, isisombululo esikhethekileyo kumdlalo siya kusinika ukuguquguquka ngakumbi xa siphumeza iimpawu ezintsha kunye nokulungisa imiba.
Ngaphambili kokusebenza, ubuchule obufana nokuphucula isigaba esibanzi zaphunyezwa kunye nemisonto emininzi ye-2D kunye ne-3D yendawo.
Kwakhona Kuyacaca ukuba ndiyazi ngcono i-API yefiziksi kunye nohlengahlengiso olukhulu lweenodi physics kunye nokuphucula ezininzi ii-APIs / iindlela zokuziphatha ukwenza amava asebenziseke ngakumbi. Ngaphandle koko, indawo entsha yeCharacterBody ngoku ithathe indawo yemizimba yakudala ye-kinematic ukuphucula ukuziphatha kwi-2D kunye ne-3. Oku kuvumela isiphathi soonobumba abaphambili ngaphandle kwebhokisi ngeempawu ezintsha eziqwalaselweyo zokuguquguquka okungakumbi.
Ukongeza kuloo nto, inkxaso yokubhala iye yaphuculwa, umsebenzi obalulekileyo wenziwa kumhleli weGodot, njl. Nge-Godot 4.0, iqela lithi i-injini yomdlalo iye yakhiwa ngokutsha ukusuka phantsi kwaye sesona sihlaziyo esikhulu okwangoku.
Iqela yongeze ukuba ukukhutshwa kwe-4.x kwixesha elizayo kuya kuza ngokukhawuleza ngokukhawuleza, ukubavumela ukuba babhale ngokukhawuleza kwiimpawu ezintsha kunye nophuculo kwinto abasele beyenza. Ngokutsho kwamanqaku okukhululwa kwe-Godot 4.0, enye yeenguqu zokuqala eziphambili kukuba i-core ye-Godot iye yahlaziywa ngokutsha ngokutsha (uhlengahlengiso lwesakhiwo sangaphakathi seprogram).
Ukongeza kule khowudi ye-injini rework, uluhlu olubanzi lwemisebenzi yongeziwe, Ezona zongezo ziphambili yinkxaso yenjini yonikezelo ye-Vulkan kunye nenkqubo yokukhanyisa yehlabathi entsha eye yahlengahlengiswa ukusuka phantsi ukuya phezulu.
Umhleli we-Godot ngokwakhe wenziwa ukuba asebenziseke ngakumbi kwaye inani lezinye iimpawu kunye nophuculo longeziwe, kubandakanywa iziphumo ezibonakalayo, i-animation, isandi, i-netcode, kunye nenkxaso yeelwimi ezininzi.
Kwelinye icala, umhleli we-UI ngokwawo uphuculwe ngeendlela ezininzi ezenza lula ukuhamba kwakho komsebenzi kwaye zikunike ulawulo olungcono lojongano lwakho.
Kwakhona umhleli omtsha womxholo ubonelela ngezixhobo ezingcono zokudala izikhumba ezintsonkothileyo kwaye wenze lula ujongano lomsebenzisi uyilo lokuhamba komsebenzi.
Ekugqibeleni, ukuba ufuna ukwazi ngakumbi ngayo, ungajonga iinkcukacha Kule khonkco ilandelayo.
Fumana iGodot 4.0
I-Godot iyafumaneka ukuze ikhutshelwe kwi kweli phepha yeeWindows, iMac OS kunye neLinux. Ungayifumana apha Steam y itch.io.
Ikhowudi ye-injini yomdlalo, indawo yokuphuhliswa komdlalo, kunye nezixhobo zophuhliso ezihambelanayo (injini ye-physics, iseva yesandi, i-2D / 3D yokunikezelwa kwee-backends, njl.) zihanjiswa phantsi kwelayisenisi ye-MIT.