Ezinsukwini ezimbalwa ezedlule yanikezwa Funda ngokukhishwa kwenguqulo entsha ye-"Godot 4.6", lapho ithimba lokuthuthukisa libonisa ukuphela kwesigaba sokuguquka kwegatsha le-4.x ukuze lingene esigabeni sokuthuthukiswa kanye nekhwalithi.
Le nguqulo ayigcini nje ngokushelela imiphetho engemihle yezinguqulo zangaphambilini, kodwa futhi ichaza kabusha ulwazi olubonakalayo lomhleli, ihlanganisa amazinga embonini njengeJolt Physics ngokuzenzakalelayo, futhi iguqula izithombe ngesistimu entsha ye-inverse kinematics.
Izici ezintsha eziyinhloko zeGodot 4.6
Into yokuqala abathuthukisi abazoyiphawula lapho bevula i-Godot 4.6 ushintsho olukhulu ekubukekeni kwayo.Umhleli wethula itimu entsha ezenzakalelayo ebizwa ngokuthi "Yesimanje", Yakhelwe ukuthuthukisa ukufundeka nokunciphisa ukucindezeleka kwamehlo ngokusebenzisa i-grayscale color palette kanye nokwenyusa ukugqama ezintweni ezigqamisayo.
Este Ukwakhiwa kabusha kudlulela ngale kobuhle, kusukela Ifuna ukwenza isikhombikubona senjini sibe sesimweni sangemuva ukuze okuqukethwe komdlalo kube yinkanyezi yangempela. Okuhambisana nalolu shintsho olubonakalayo, Umsebenzi wamaphaneli uhlanganisiwe. Manje, amaphaneli aphansi kanye nama-docks amaningi antanta ngokugcwele futhi angasuswa, okuvumela abasebenzisi ukuthi bawahudule futhi bawahlele ngokukhululeka esikrinini, isici esesicelwe isikhathi eside yilabo abasebenzisa ukusethwa kwama-monitor amaningi.
Ngasohlangothini lobuchwepheshe, izindaba ezinkulu kakhulu kubathuthukisi bemidlalo ye-3D yilezi ukwamukelwa okuqinisekile kweJolt Physics njengenjini kokulingisa okungokoqobo Okuzenzakalelayo kwamaphrojekthi amasha. I-Jolt, Yaziwa ngokusetshenziswa kwayo emikhiqizweni ye-AAA efana ne-Death Stranding 2, inikeza ukusebenza okuphezulu kanye nokuqina, ithatha indawo yenjini yangaphakathi yefiziksi yangaphambilini futhi isuse isidingo sokuyifaka njengesengezo sangaphandle.
Kanye ne-physics, ukugqwayiza kuthola ukukhuthazwa okukhulu ngokufakwa kabusha kwe-suhlelo oluphelele nolune-modular Inverse Kinematics (IK). Lolu hlelo lubalulekile ekufezeni izithombe ezingokoqobo, njengokuqinisekisa ukuthi izinyawo zomlingiswa ziyazivumelanisa nendawo engalingani noma ukuthi isandla sifinyelela into ngokunemba.
Uhlaka olusha luhlanganisa izilungisi ezifana ne-IKModifier3D kanye nezixazululi ezahlukahlukene eziqondile neziphindaphindayo (FABRIK, CCDIK, njll.). Ngaphezu kwalokho, lufaka imingcele ethuthukisiwe yokulawula ukujikeleza kwamalunga kanye nesivinini se-angular, ukuvimbela ukunyakaza okungavamile noma "ukuphuka kwamathambo" okuvame ukwenzeka kuma-animation enqubo.
Ubuqiniso obubonakalayo kanye nokwenza ngcono izithombe
El Uhlelo lwe-Screen Space Reflection (SSR) lubhalwe kabusha kusukela ekuqaleni, Ukuqaliswa okusha akugcini nje ngokuthuthukisa kakhulu ukuba ngokoqobo kwezinto ezifana namanzi, ingilazi, nensimbi, kodwa futhi kusebenza kahle kakhulu. Kumaphrojekthi adinga ukucindezela yonke ithonsi lokugcina lokusebenza kuhlaka ngalunye, Kufakwe imodi yesisombululo esiyingxenye egcina ikhwalithi yokubona eyamukelekayo. ngezindleko zokusebenza eziphansi kakhulu.
Ukuqhubeka nokwenza ngcono ihluzo, I-Godot 4.6 manje isebenzisa i-Direct3D 12 njenge-API yokunikeza okuzenzakalelayo Uma kuthunyelwa amaphrojekthi e-Windows, isofthiwe ihambisana nezindinganiso zesimanje ze-Microsoft ukuze inikeze ukuzinza okukhulu komshayeli. Ohlangothini lweselula, amaphutha abalulekile alungisiwe kumadivayisi ane-Mali ne-Adreno GPUs, futhi ukunemba kombala we-HDR kanye nokuguqulwa kwe-renderer kuthuthukisiwe.
Ukuhamba komsebenzi kanye nokuthuthukiswa okuyinhloko
Ngaphansi, I-Godot yethula izinguquko zesakhiwo ukugwema izinhlungu zekhanda zesikhathi eside. Izikhombisi zeNode ezihlukile sezisetshenzisiwe, Isixazululo esivumela injini ukuthi ilandelele izinto ngaphakathi kwesigameko noma ngabe zithuthwa noma ziqanjwe kabusha, okuvimbela izinkomba ukuthi zingaphuki ngesikhathi sokulungiswa kabusha kwephrojekthi.
Esinye isengezo samasu yilesi I-LibGodot, umtapo wolwazi ovumela ukuhlanganiswa kwenjini ye-Godot kwezinye izinhlelo zokusebenza esikhundleni sokuyisebenzisa njengenqubo ehlukile, ukuvula umnyango wamathuluzi okuthuthukisa ahlanganisiweEkusetshenzisweni kwansuku zonke, abaklami bamazinga bazokwazisa ukuhlukaniswa kwamathuluzi "okukhetha" kanye "nokuguqulwa", okuvimbela ukuguqulwa ngengozi lapho uzama ukukhetha into, kanye nokusetshenziswa kwe-algorithm kaBresenham yokudweba ku-GridMap, okususa izikhala lapho upenda amazinga ngokushesha.
Ukubhala imibhalo kanye namapulatifomu anwetshiwe
Kwabahleli bezinhlelo, indawo yokubhala nayo iyashintsha. Ukuhlanganiswa kwe-C# kuthuthukisiwe nge-analyzer yokuhumusha yomdabu, Futhi i-GDExtension manje isebenzisa isikhombimsebenzisi esisekelwe ku-JSON ukuze kube lula ukudala ukubopha okuzenzakalelayo. I-script debugger ekugcineni ingeza inkinobho ethi "phuma" yemisebenzi, okusheshisa ukulandelela amaphutha.
Ekugcineni, I-Extended reality (XR) ithola ukwesekwa kwangempela kwamadivayisi e-OpenXR 1.1 kanye ne-Android XRLokhu kuvumela ukuhlola amaphrojekthi ngqo kwihadiwe ngaphandle kwezinkinga. Ngaphezu kwalokho, ukwesekwa kwe-scrcpy kuhlanganisiwe, okuvumela abathuthukisi ukuthi babuke futhi balawule isikrini sedivayisi ye-Android exhunyiwe ngqo kusuka kwi-PC yabo ngesikhathi sokuhlola, ngaleyo ndlela bavale umjikelezo wokuthuthukiswa kweselula ngempumelelo enkulu.
Okokugcina, uma unesithakazelo sokufunda kabanzi ngale nguqulo entsha, ngiyakumema ukuthi uhlole isimemezelo sokukhishwa kwayo. Kulesi sixhumanisi esilandelayo.