Ezinsukwini ezimbalwa ezedlule , kwamenyezelwa ukukhishwa kwenguqulo entsha ye-Godot 4.3 . Le njini yomdlalo yamahhala nevulekile, ekhishwe ngemuva kwezinyanga eziyisishiyagalombili zokuthuthukiswa, iletha uchungechunge lwentuthuko ebalulekile kokubili amakhono e-2D kanye ne-3D.
I-Godot 4.3 ifika nezibopho ezibhaliwe ezingaphezu kuka-3500 ngenxa yabanikeli bayo abangu-500 . Ukukhishwa kwakamuva kwe-Godot kuza kugcwele izici ezintsha kanye nokuthuthukiswa, okuhlanganisa ukuthuthukiswa kokusekelwa, ukuthuthukiswa kwefiziksi, ukuthuthukiswa komhleli obonakalayo, nezinye izindawo.
Izici ezintsha eziyinhloko zeGodot 4.3
Kule nguqulo entsha ye-Godot 4.3, abathuthukisi basebenze ekuthuthukiseni ukwesekwa kwenjini kanye nokuhambisana kwayo namapulatifomu ahlukene, futhi ukwesekwa kwemvelo kokuhlola kwephrothokholi ye-Wayland kungeziwe ezinhlelweni ze-Linux kanye ne-BSD, okuthuthukisa ukuhlanganiswa kwenjini kula mapulatifomu.
Okunye ukuthuthukiswa okuvezwa yile nguqulo entsha ye-Godot 4.3 yile izinsiza ezintsha zomsindo esethulwe, «AudioStreamInteractive, AudioStreamPlaylist y AudioStreamSynchronized", okuvumela dala umculo onamandla ophendula umongo womdlalo, ukuthuthukisa ukucwiliswa kanye nokuvumelana nezimo komsindo ngaphakathi kwendawo yokudlala.
Ngaphezu kwalokho, ikhono lokuhlanganisa ngesikhathi sokulingisa izinqubo zomzimba esikhaleni esinezinhlangothi ezimbili liye lanezelwa. Lokhu kuvumela ukudalwa kwamafreyimu engeziwe ukumela izimo eziphakathi phakathi kwezikhundla zamanje nezesikhathi esizayo zento, okuholela kokuhlangenwe nakho okubonakalayo okubushelelezi, ikakhulukazi ezibonisweni zezinga eliphezulu lokuvuselela kanye namadivayisi angasebenzi kahle.
Ngokuphathelene nokuthuthukiswa komhleli we-Visual Shading, okuphawuleka kakhulu ukuhlelwa kabusha okuphelele ukuze kusingathwe ihluzo zombala ezinkulu neziyinkimbinkimbi. Ama-Node manje anombala ngokwesigaba sawo, futhi ukuxhumana phakathi kwama-node kusebenzisa imibala ebonakalayo kakhulu, okuthuthukisa ukucaca kanye nokuqonda okubonakalayo. Izinhlobo ezimbili ezintsha zama-node, "ukuqondisa kabusha" kanye "nohlaka," nazo zengezwe, zenza kube lula ukunyakaza kwama-node kanye nokugqamisa okubonakalayo, ngaleyo ndlela kuthuthukiswe ukuhleleka kanye nokusebenza komsebenzi ngaphakathi komhleli.
Ngakolunye uhlangothi, ku-Godot 4.3 i-node yengeziwe TileMapLayer lokho kwenza kube lula ukungeza nokukhohlisa izendlalelo ngaphakathi komhleli. Ngaphezu kwalokho, ama-nodes TileMap okudalwe ngaphambilini kungaba TileMapLayer ngokuchofoza okukodwa, ukuthuthukisa ukuphathwa kwesendlalelo kumaphrojekthi wokuthuthukisa igeyimu.
Ukwesekwa kokuthekelisa izinhlelo zokusebenza zewebhu ezisebenza ngochungechunge olulodwa sekwethulwe kabusha, kwandise ukuhambisana kwesiphequluli nokwenza lula izidingo zeseva. Kusetshenziswe ukuthuthukiswa okunciphisa amathuba okuba kube nzima futhi kuthuthukise ukwethembeka kokulayishwa kwezinsiza, ikakhulukazi ezindaweni ezinemicu eminingi. 
I-Godot 4.3 igxile futhi ekugqwayizeni, yethula i -node entsha ye-SkeletonModifier3D eyenza kube lula ukuhlela nokulawula ukunyakaza kwamalunga omzimba kusetshenziswa izikripthi. Izinketho ezithuthukisiwe zokungenisa ukugqwayiza kwamathambo ngefomethi ye-FBX nazo zengeziwe, kanye nekhono lokuphatha ama-keyframe ngqo kusuka ku-interface.
Manje sekungenzeka futhi ukuthi uhlukanise ngokuzenzakalelayo ama-meshes okuzulazula abe izingxenye ezincane, uthuthukise amaphrojekthi anemihlaba emikhulu futhi uthuthukise kokubili ukusebenza nokusetshenziswa kwenkumbulo.
Ezinye izinguquko eziphawulekayo zifaka :
- Umhleli manje uvumela ukungeniswa okuqondile kwamafayela efomethi ye-FBX ngaphandle kwesidingo seziguquli zangaphandle, okwenza kube lula ukuhamba komsebenzi.
- Idizayini yenziwe yesimanje ukuze inikeze ukufinyelela okuqondile kuzilungiselelo ezibalulekile njengolimi, itimu, ileveli yokusondeza kanye nemodi yenethiwekhi, kanye nokufaka ingxenye yokuhlola izibuyekezo.
- I-Node entsha ye-Parallax2D eyenza kube lula ukudala imiphumela ejulile emidlalweni ye-2D, izinto ezingemuva ezihambayo ngesivinini esihlukile ukuze kukhiqizwe inkohliso yokujula.
- I-API yengeziwe evumela onjiniyela ukuthi baxhume ikhodi yabo ukuze balungise umqondo wokunikeza, owusizo emiphumeleni ethuthukisiwe njengokufiphala kokunyakaza.
- Ukuthuthukiswa kokukhiqizwa kwenkungu, manje okusivumela ukuthi sinqume ngokunembe kakhudlwana lapho inkungu iqala khona nalapho iba obala ngokuphelele, okunothisa izimo zomkhathi.
- Kwengezwe amandla okunciphisa usayizi wekhodi lapho uthekelisa usebenzisa ukuhlanza, ukupakisha, kanye ne-obfuscation. U-opharetha omusha othi "akuyena" naye wethuliwe futhi ukuqedelwa kwekhodi kusihleli sekuthuthukisiwe.
- Amandla okuthuthukisa okungokoqobo anwetshiwe kusetshenziswa i-OpenXR ne-WebXR, ngosekelo olwengeziwe lwe-Meta XR Simulator. Emidlalweni yewebhu, ikhwalithi yomsindo ithuthukisiwe futhi nekhono lokubonisa isikrini se-splash lengeziwe.
Okokugcina, uma ungathanda ukufunda okwengeziwe , ungathola imininingwane kusixhumanisi esilandelayo.
Thola i-Godot 4.3
I-Godot iyatholakala ukuze ilandwe kuleli khasi le-Windows, Mac OS, kanye ne-Linux. Ungayithola futhi ku -Steam kanye ne-itch.io.
Ikhodi yenjini yegeyimu, indawo yokuthuthukisa igeyimu, namathuluzi okuthuthukisa ahlobene (injini yefiziksi, iseva yomsindo, i-2D/3D enikezela ngengemuva, njll.) asatshalaliswa ngaphansi kwelayisensi ye-MIT.