UNvidia uthathe isinqumo sokukhiphela umphakathi ikhodi ye-NVIDIA PhysX

I-Nvidia_physx_official_logo

Ngesonto eledlule i-NVIDIA imemezele nge-blog yayo ukutholakala kwekhodi yomthombo we-NVIDIA PhysX. ngakho-ke wonke umuntu angasebenzisa injini yayo esezingeni eliphezulu, engokoqobo yokulingisa.

I-NVIDIA inqume ukukhipha ikhodi yomthombo wenjini yokulingisa ye-PhysX emphakathini bese iyibeka esigabeni samaphrojekthi wamahhala.

Mayelana neNvidia PhysX

I-NVIDIA PhysX iyingxenye yezinjini eziningi zemidlalo ezidumile, kufaka phakathi i-Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2, neREDengine.

Imidlalo engaphezu kuka-500 yakhiwe ngesisekelo sePhysX, kufaka phakathi i- "Batman: Arkham Asylum", "Batman: Arkham City", "Bioshock Infinite", "Borderlands 2", "Lords of the Fallen", "Monster Hunter Online", "Daylight" "kanye" Witcher 3 ".

Emidlalweni enjalo, I-PhysX isetshenziselwa ukwenza imiphumela efana nokubhujiswa, ukuqhuma, ukunyakaza okungokoqobo kwezinhlamvu nezimoto, intuthu evela kumagagasi, izihlahla ezigoqwe ngumoya, amanzi agelezayo futhi egeleza azungeze izithiyo, ashaye futhi adabule izingubo, ukushayisana nokuhlangana nemizimba elukhuni nethambile.

Ezinye zezindawo lapho i-PhysX ingasetshenziswa khona njengomkhiqizo ovulekile:

  • Ukuhlanganiswa kwedatha ekhombisa isimo seqiniso lenhloso, locwaningo emkhakheni wezobunhloli bokufakelwa nasekuqeqesheni amanethiwekhi we-neural.
  • Ukwakha izindawo ezingokoqobo zokuqeqesha amarobhothi.
  • Ukulingiswa kwezimo zangempela ngenkathi kuqhutshwa izimoto ezizimele kanye nama-autopilots.
  • Thatha izindawo ezingokoqobo zemidlalo ezingeni elisha.
  • Ukusetshenziswa kwezinhlelo zokuhlanganiswa kokusebenza okuphezulu ukufeza izinga eliphakeme lemininingwane nokunemba ekulingiseni izinqubo zomzimba.

I-NVIDIA yenza kutholakale kufayela le- umphakathi I-PhysX

Isizathu sokukhishwa kwekhodi yomthombo we-PhysX yisidingo esiphuthumayo sokusebenzisa inqubo yokulingisa ezindaweni ezingaphezulu kwemidlalo yekhompyutha, ukufuneka kwamaphrojekthi ahlobene nobuhlakani bokufakelwa, amarobhothi, umbono wokuzenzela, izimoto ezingenamuntu kanye nekhompyutha esebenza kahle kakhulu.

Ngendlela elikuyo manje, I-PhysX SDK yisisombululo se-multiplatform sokulingisa okuphindaphindwayo kwezinqubo zomzimba emidlalweni, ikala kalula kumakhompyutha ahlukahlukene, kusuka kuma-Smartphones kuya eziteshini ezinamandla zokusebenza ezinama-CPU amaningi nama-GPU amaningi.

Ukusetshenziswa okusebenzayo kwama-GPU ukusheshisa ukusebenza kukuvumela ukuthi usebenzise i-PhysX ukucubungula imiphumela emazweni amakhulu kakhulu.

Lesi simemezelo senziwe nguMqondisi Omkhulu we-Content Engineering and Technology, uMfu Lebaredian, nayo ebhekele ubuchwepheshe beNvidia GameWorks. Eposini lisho okulandelayo:

“Lokhu sikwenza ngoba ukulingisa ngokomzimba kugcine kubaluleke kakhulu kunokuba besicabanga.

Kumaphakathi kwezinto eziningi ezahlukahlukene kangangoba sithathe isinqumo sokuthi sizenze zitholakale emhlabeni ngohlobo lomthombo ovulekile.

Uhlobo lokuqala lwenguqulo yomthombo ovulekile yi-PhysX SDK 3.4 , kepha inguqulo entsha yeFizX 20 ihlelelwe ukukhishwa ngoDisemba 4.0, ezonikeza isibuyekezo sokuqala sokusebenza sephrojekthi yamahhala.

Le nguqulo entsha izosebenzisa i-algorithm ye-TGS (Temporal Gauss-Seidel Solver), ezothuthukisa ikhwalithi yokulingiswa kwezinhlamvu nezinto, equkethe izingxenye eziningi ezichaziwe.

Ku-PhysX 4.0, ukuxhaswa komhlangano kusetshenziswa i-Cmake nakho kuzovela futhi ukwehla kwemithetho yokuhlunga yezinto ezi-kinematic neze-static kuzokwandiswa.

Lezi yizindaba ezinhle kakhulu kuma-devs afuna ukuhambisa imidlalo yawo yeLinux, ngoba manje bazoba nethuluzi elilodwa elinamandla.

Futhi ukuze sikwazi ukuletha imikhiqizo esezingeni eliphakeme kakhulu kwiLinux futhi kancane kancane siqede umehluko osekhona kwezinye izihloko maqondana neWindows.

Futhi-ke, kuvula ithuba le-Rev, lapho i-PhysX ingasetshenziswa khona ezimotweni ezizimele, i-AI, kanye nekhompyutha esebenza kahle kakhulu.

Ungayitholaphi ikhodi yomthombo?

Ikhodi yenjini ne-SDK yayo ehambisanayo ivulekile ngaphansi kwelayisense le-BSD kanye nokusheshiswa kwe-GPU ingaphansi kwale layisensi, ngakho-ke ukuhlanganiswa kwalokhu okwamanje kuyasekelwa kuma-Windows, Linux, MacOS, iOS kanye ne-Android platforms.

I-PhysX futhi kufanele ihlangane nezinjini ze-Unreal 3 no-4 nge-Unity3D. Isimemezelo esigcwele nemininingwane eminingi kungatholakala ngqo kubhulogi le-NVIDIA.

Ikhodi yomthombo nayo iyatholakala kwi-GitHub.


Shiya umbono wakho

Ikheli lakho le ngeke ishicilelwe. Ezidingekayo ibhalwe nge *

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  1. Ubhekele imininingwane: Miguel Ángel Gatón
  2. Inhloso yedatha: Lawula Ugaxekile, ukuphathwa kwamazwana.
  3. Ukusemthethweni: Imvume yakho
  4. Ukuxhumana kwemininingwane: Imininingwane ngeke idluliselwe kubantu besithathu ngaphandle kwesibopho esisemthethweni.
  5. Isitoreji sedatha: Idatabase ebanjwe yi-Occentus Networks (EU)
  6. Amalungelo: Nganoma yisiphi isikhathi ungakhawulela, uthole futhi ususe imininingwane yakho.