Test the performance of IonMonkey in Firefox 18 by playing

I was just commenting on the Firefox 18 output and its various improvements, and among them, a new compiler for JavaScript which improves the speed with which websites load by 26%.

Well the boys of Mozilla they have made a demo of a game available to us (in the purest style of Quake or OpenArena) where we can test how it behaves Firefox 18 when faced with a website loaded with JavaScript.

Instructions:

  • Move the character: WASD keys.
  • Skip: Space Bar.
  • Look around us: Moving the mouse.
  • Shoot: With the left mouse click.
  • Change weapons: 0-5.
  • Edit the map: E key.
  • Change some options: 0 key.
  • To see our character: 9 key.

Basically it can be played with any modern web browser that supports WebGL, so Internet Explorer is automatically discarded .. How weird isn't it? You can play it by accessing this link.

To play

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  1.   pandev92 said

    With safari I can't run it, it tells me pointer mouse I don't know what story, well, it's the same xD, and I have webgl enabled

    1.    jorgemanjarrezlerma said

      How about pendev92.

      Like you, I tried to run in webgl-based browsers and nothing (mirodi, web, etc). The safest thing is that it is something related to javascript, I will investigate it and see how lucky I am.

      The truth is I did not feel like installing Firefox, it is not critical or anything.

      1.    rainbow_fly said

        One using Safari and Mac
        The other using Midori and Gnu

        XD… .this is .. curious .. hahahahahaha

  2.   Tammuz said

    Well, I'm going to give it a chance

  3.   Blaire pascal said

    Well… I went in and the performance is very good. 30 fps.

    1.    Blaire pascal said

      Well… I got the tears out of Firefox. I got to the point where it consumed 1 gb of RAM, it really is a very good Benchmark. Although I had some performance issues with Firefox 17.0.1, with FF 18 it was excellent.

  4.   erunamoJAZZ said

    An appreciation about IonMonkey, and that is that it did not replace the previous Jit compiler (which is quite fast). What they did is that when Firefox detects that a JavaScript program is going to be running for a long time (like the game they put as an example), it makes the pertinent optimizations so that the code runs faster.
    When it is not a code that is long-running, it uses the system that has existed for javaScript. It is a very particular optimization, but very useful especially seeing that FirefoxOS is coming.

  5.   rainbow_fly said

    It doesn't work for me: S

    it remains «downloading» but with a blank bar that is never completed and I can leave it for hours without anything happening