Wine 4.2: officially arrives with important improvements for gamers

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The developers of this compatibility layer, in order to install native software of the Microsoft Windows platform on UNIX systems, continue to work very hard to offer us news and new releases of Wine. Now comes Wine 4.2, a new step in development that has focused on improving performance and gaming experience, so gamers will be quite happy with this launch.

The development team has been especially busy lately, with the second release of the 4.x branch setting its course to the future Wine 5.0 from which I personally expect a lot. And why do I say that this version of Wine 4.2 should satisfy gamers? Well, because it presents a good collection of corrected bugs that affected video games run under this platform.

Addition 60 bugs that have been fixed, some supports have been added or improved such as ECC cryptographic keys, normalized Unicode strings, mixed loading path for 32-bit and 64-bit dynamic DLL libraries, you will even find some patches for certain problems with video games that work with the DirectX graphic API 9, and a long etc. Many of these changes directly or indirectly affected some video games. In fact, you will find better integration of Planetside 2, League of Legends, Elite Dangerous, StarCitizen and many more popular video games.

Compared to previous versions, Wine 4.2 has a lot of fixed bugs, and I hope we can continue to deliver better news soon. If you want to see the complete list of improvements or changes that this version has undergone, you can read the release notes here. Or if you want to directly access the download of the package, you can visit the official project website. If you look for it among the repositories of your favorite distro, it will not be available in this version ... You will have to wait a little longer, it will vary depending on the distro.


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  1.   Gregory ros said

    Since Steam gave Wine a push with Proton he is unstoppable, there is no one who coughs him.