Rondedzero yeOpenGL 4.0 yakaburitswa pakati paKurume panguva imwechete neiyo OpenGL 3.3 yekuvandudza. NVIDIA haina kukwanisa kupa nekukurumidza rutsigiro rweOpenGL 4.0, sezvo pakanga pasina makadhi panguva iyoyo aienderana nerondedzero nyowani. Zvino sezvo makadhi eGeForce GTX 470/480 aona mwenje uye kuti pane nyowani yemahara inoenderana neDirectX 11.0 / OpenGL 4.0, NVIDIA yakatotumira madhiraivha matsva eOpenGL 4.0 yeLinux neWindows pawebhusaiti yayo. |
Mutyairi mutsva ari 195.36.07.04 uye anopa rutsigiro ruzere rweOpenGL 4.0 ine GLSL 4.00 (GL Shading Mutauro 4) uye ye Hardware isingaenderane neGL4, inosanganisira OpenGL 3.3 neGLSL 3.30. Unogona kudhawunirodha mutyairi mutsva kubva NVIDIA peji.
Hukuru!
Zvinoita here kuti utore 32-bit kuwanda kwemavara senge muWindows?
Kusvika nhasi ndangoziva makumi maviri nemana.
Ndinokutendai.
Mhoro! Tarisa, zvinoita Linux haitsigire makumi matatu nemaviri seWindows. Iyo poindi ndeyekuti, muchokwadi, iyo 32 bit color density yeWindows haina kudaro: iri makumi maviri nemana + 32bit kudzora pachena. Mune mamwe mazwi, hapana musiyano uripo pakati pe24bit paLinux uye 8bit paWindows. Mune ino link (muChirungu) kune rumwe ruzivo. nezve musoro wenyaya: http://ubuntuforums.org/showthread.php?t=217770