IGodot 3.1: ukuvuselelwa okukhulu kunjini yehluzo yemidlalo yevidiyo

Isithombe sesikrini esingu-Godot 3

Njengoba wazi, imboni yemidlalo yevidiyo iyachuma ezweni le-Linux, kodwa imidlalo eminingi yevidiyo ekhona, njengoba wazi futhi, iyizihloko ezizimele futhi isebenzisa amathuluzi okuthuthukisa umthombo ovaliwe noma izinjini zehluzo ukuze idale. Kodwa-ke, akuzona zonke izinjini zehluzo emhlabeni wemidlalo eziwumthombo ovaliwe; amanye amaphrojekthi athakazelisayo omthombo ovulekile ayavela, njengaleyo esikulethela yona namuhla.

I-Godot iyinjini yehluzo evulekile ethakazelisa kakhulu , futhi manje isifikile nesibuyekezo esikhulu senguqulo yayo ye-Godot 3.1 , esanda kukhishwa. Ngemva kwe-Godot 3.0, abathuthukisi bayo basebenze kanzima izinyanga eziningi, bakhipha ama-beta builds angu-11 kanye nama-Release Candidates amathathu. Kodwa ngemva kwalokho kulinda, le nguqulo entsha manje isifikile ngokusemthethweni ngezici eziningi ezintsha ongazijabulela.

Lokhu kuthuthukiswa okukhulu nokumnandi kunenguqulo yangaphambilini kufaka phakathi ukuhlanganiswa okungcono kolimi lokuhlela lwe-C#, ukubuyiselwa kokuhumusha okusekelwe ku-OpenGL ES 2.0 kanye ne-OpenGL 2.1 kwamadivayisi amadala, umhleli we-3D ovuselelwe, ukuthuthukiswa komhleli we-3D, ukwesekwa kwe-WebSockets, ukwesekwa kwe-UPnP, ukwesekwa kwemizimba ethambile (njengokulingisa izingubo), kanye nokunye ukuthuthukiswa kwamathuluzi okuhlela afakiwe ku-Godot.

Kodwa uma lokho kubonakala sengathi kuningi, umsebenzi usuqalile kakade ku-Godot 3.2, ethembisa izindaba ezingcono nakakhulu. Eqinisweni, sekuhlelwe ukuthuthuka okukhulu kwezinqubo zenethiwekhi, ukwesekwa kokusebenzisa i-Godot kusiphequluli sewebhu, ukuthuthukiswa kwamapulatifomu eselula, ukwesekwa kwe-FBX, nokuningi. Futhi ku-Godot 4.0, babheka izinto ezibaluleke kakhulu, njengokusekelwa kwe- Vulkan graphics API enamandla - izindaba ezinhle zemidlalo yevidiyo enzima kakhulu.

Ulwazi olwengeziwe – uGodot


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