I-Blender Foundation isanda kumemezela ukukhishwa kwenguqulo entsha ye-Blender 3.0, eyethula inani elikhulu lezinguquko kanye nokuthuthukiswa, okuhlanganisa izakhi ezintsha zesibonisi, ukuthuthukiswa kwenjini yokuhumusha, nokuningi.
Kulabo abangajwayelene ne-Blender, iyiphakheji yamahhala yokumodela ye-3D efanelekela imisebenzi eyahlukahlukene ehlobene nokumodela kwe-3D, ihluzo ze-3D, ukuthuthukiswa komdlalo, ukulingisa, ukudweba, ukuhlanganisa, ukulandelela ukunyakaza, ukudweba, ukudala izithombe ezinyakazayo, kanye nokuhlela ividiyo.
Izindaba eziyinhloko ku-Blender 3.0
Kule nguqulo entsha, isikhombikubona somsebenzisi sibuyekeziwe ngesikhumba esisha. Izinto zesikhombikubona manje sezihluke kakhulu, futhi amamenyu namaphaneli anamakhona ayindilinga. Ukubonakala kwamawijethi ahlukene kuye kwahlanganiswa, futhi ukusetshenziswa kokubuka kuqala kwesithonjana kanye nokulinganisa kuye kwathuthukiswa.
Okunye okuphawulekayo ukwengezwa komhleli omusha: i-Asset Browser, eyenza kube lula ukusebenza ngezinto ezahlukene, izinto zokwakha, kanye namabhulokhi engeziwe emvelo. Inikeza ikhono lokuchaza imitapo yolwazi yempahla, ukuhlanganisa izimpahla zibe amakhathalogi, kanye nokunamathisela imethadatha njengezincazelo namathegi ukuze kube lula ukusesha. Unganamathisela nezithonjana ezingahleliwe ezimpahleni.
Injini yokunikeza ama-Cycles ihlelwe kabusha ngokuthuthukiswa okukhulu ekusebenzeni kokunikeza ama-GPU. Kuthiwa ngenxa yekhodi entsha esebenza ohlangothini lwe-GPU kanye noshintsho kushejuli, uma kuqhathaniswa nenguqulo yangaphambilini, isivinini sokunikeza ama-scenes ajwayelekile sikhuphuke kusukela ezikhathini ezimbili kuya kweziyisishiyagalombili.
Ukwengeza, ukwesekwa kungeziwe kokusheshiswa kwekhompyutha yehadiwe kusetshenziswa ubuchwepheshe be-NVIDIA CUDA ne-OptiX. I-backend entsha ye-AMD HIP yengezwe kuma-AMD GPUs (I-Heterogeneous Interface for Portability), enikeza isikhathi sokusebenza se-C ++ no-C ++ ukuze kwakhiwe izinhlelo eziphathwayo zekhodi eyodwa zama-AMD GPU nama-NVIDIA GPU (i-AMD HIP okwamanje itholakala kuphela ku-Windows namakhadi. discrete RDNA / RDNA2, kanye ne-Linux namakhadi wemifanekiso we-AMD amadala azovela ekukhishweni kwe-Blender 3.1).
Ikhwalithi kanye nokuphendula kokuboniswa kwe-viewport okusebenzisana nakho kuthuthukisiwe kakhulu, ngisho noma imodi yokuxuba ivuliwe. Lolu shintsho luwusizo kakhulu lapho kulungiswa ukukhanya. Kungezwe amasethingi ahlukene e-viewport kanye ne-sampling. Kufakwe i-sampling ephendulayo. Kwafakwa ikhono lokusetha umkhawulo wesikhathi sokucubungula indawo noma ukucubungula kuze kufinyelelwe inani elithile lamasampula.
Umtapo wolwazi we-Intel OpenImageDenoise ubuyekezwe waba yinguqulo 1.4 , okwenza kube nokwenzeka ukwandisa izinga lemininingwane ngemva kokususwa komsindo ku-viewport kanye nangesikhathi sokwenziwa kokugcina. Kufakwe isethingi entsha yokuhlunga kusengaphambili ku-pass filter ukulawula ukunciphisa umsindo kusetshenziswa i-albedo eyisizayo nejwayelekile.
Imodi ye-Shadow Terminator yengezwe ukuze kususwe izinto ezisetshenziswayo emaphethelweni okukhanya nesithunzi, okujwayelekile kumamodeli ane-pitch enkulu ye-polygon mesh. Ngaphezu kwalokho, kuphakanyiswa ukusetshenziswa okusha kwe-shadow hunter, okusekela ukukhanya okugobhozayo kanye nokukhanyisa kwangemuva, kanye nezilungiselelo zokulawula ukumbozwa kwezinto zangempela nezokwenziwa. Ikhwalithi yezithunzi ezinemibala kanye nokubonakaliswa okunembile lapho kuhlanganiswa i-3D namafreyimu omhlaba wangempela kuthuthukisiwe.
Injini yokunikeza i-Eevee isebenza ngokushesha okuphindwe kabili kuya kathathu uma ihlela ama-meshe amakhulu kakhulu. Isebenzisa ama-node "e-Wavelength" kanye ne-"Attribute" ukuze ichaze izimfanelo ze-mesh ezenziwe ngokwezifiso. Kunikezwa ukwesekwa okugcwele kwezimfanelo ezikhiqizwa ama-node e-geometry.
I-interface yokuphatha izinto zejiyometri ezisekelwe kuma-node (ama-Geometry Nodes) inwetshiwe, ngendlela ehlelwe kabusha yokunquma amaqembu ama-node kanye nohlelo olusha oluhlongozwayo lwezimfanelo. Cishe ama-node amasha ayi-100 angeziwe ukuze asebenzisane nama-curve, idatha yombhalo, kanye nezimo zezinto.
I-Video Sequencer yengeza ukwesekwa kokusebenza ngezithombe namathrekhi evidiyo, ukubuka kuqala izithonjana, nokuguqula amathrekhi ngqo endaweni yokubuka kuqala, ngendlela esebenza ngayo ku-3D viewport. Ngaphezu kwalokho, umhleli wevidiyo unikeza ikhono lokwabela imibala engahleliwe kumathrekhi futhi wengeza imodi yokubhala ngaphezulu, okukuvumela ukuthi ubeke ithrekhi eyodwa phezu kwenye.
Kubalulekile futhi ukuqaphela ukuthi amakhono okuhlola indawo aye andiswa kusetshenziswa ama-headset e-virtual reality , okuhlanganisa nekhono lokubona izilawuli nokuzulazula ngokusebenzisa i-teleportation endaweni yesehlakalo noma ukundiza phezu kwaso. Kuye kwanezelwa ukwesekwa kwama-headset e-Varjo VR-3 kanye ne-XR-3 3D.
Okokugcina, uma unesithakazelo sokufunda okwengeziwe, ungathola imininingwane kusixhumanisi esilandelayo.